Kojima Productions' CTO, Akio Sakamoto, discusses the studio's decade-long partnership with Decima, the proprietary game engine developed by Guerrilla Games. Sakamoto reveals the engine's unique capabilities, including its rendering analysis tools and development environment, which have been instrumental in creating the stunning visuals and seamless performance of the Death Stranding series. He delves into the technical details behind the iconic opening landscape, showcasing the engine's ability to handle vast, detailed environments and complex moving objects. Sakamoto also clarifies the collaborative nature of Decima's development, where artists and programmers work together, and highlights the studio's ongoing feedback loop with Guerrilla Games, ensuring the engine's continuous improvement and integration into their projects.